hello!

I'm Chris Spiteri.
A game artist and graphic designer specializing in game-related iconography, user interface design, and making things pretty.

Thanks for stopping by!

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2025 // Chris Spiteri
Developed with love in Port Colborne, ON

a little about me...

I'm a logo guy. You could say I've got something of a passion for semiotics, getting points across with pictures. As a game designer, I'm at my most engaged when exploring the intersection between gameplay, imagery, and feelings. It's why I've found my niche within game and studio branding, as well as interface design and 2D illustration.

I also dabble in 3D modelling and texturing for props and characters, as well as 2D and 3D animation!

When I'm not working on a project, you can probably find me:- hunting for an old video game or vinyl / cassette.- reading 19th/20th century science fiction.- grilling!

2024
Players: 2
Genre: Asymmetric Co-Op Runner + Microgames

2024 - 2025
Players: 2
Genre: Asymmetric Versus Chase Game

User Interface

User experience is something I care a lot about. I think it starts with a great interface.I've had the pleasure of working at nearly every stage of UI/UX development, from designing flow, to concepting, to iterating, implementation, to testing, to polishing!Here's some of the work that I've done in a few of my projects:

GREEN THING
FROM THE PLANET
JUPITER

A concern when designing the UI for Green Thing From The Planet Jupiter was the location on the screen of information that is pertinent to both players. In the initial concept, Green Thing's remaining lives and the amount of parts he had collected to repair his ship both occupied the middle of the screen, where, I believed, both players would be happily able to reference them!That was, until we grew wary of screen peeking, and I become worried that encouraging both players to look at a shared space on the screen might not be ideal. And so, we came up with the scoreboard solution. In the second iteration, you'll see at the top that both characters have a scoreboard which directly outlines their progress towards their win state. However, in the innermost bottom corners, both players also have an indicator for the other player's progress as well.This means that all relevant player information is conveyed to both players on their respective side of the screen. Although we later determined that screen peeking wasn't an issue in this particular title, I still find this to be a neat thing we took into consideration.

REVEREX

In REVEREX, the two players' computer screen takes on the role of the titular machine, designed to pull people out of comas.The game essentially being one massive diegetic UI piece for itself came with a couple of interesting design challenges; namely how to have both players' experiences feel meaningful with such little screen real estate.Below is the evolution. Note the push and pull on the size of the Navigator (left)'s screen compared to the Vitalist (right).

Branding

In my time working on small-scale projects, I've discovered the importance of team identity. Having a name, but especially a logo or symbol to rally around goes such a long way in keeping people motivated, or believing in a project. That's why I make a point of doing it early for every game project I work on.I design logos as a contract side hustle, too!

Studio Branding

Game Branding

Illustration

Digital illustration is another passion of mine, and I'm keen on leveraging it wherever I can in game projects, from enhancing 3D objects, to creating vivid, memorable UI, to creating promotional material. Here's some examples from my previous work!

GREEN THING
FROM THE PLANET
JUPITER

Green Thing From The Planet Jupiter is a game that is almost as 2D art-intensive as it is 3D art-intensive. The following are some of my proudest illustrations from the project.

REVEREX: DX

for REVEREX, I did some abstract, surreal paintings to mount onto the walls of the environments. Here are the full images!
Created Digitally Using ArtRage 6.

I also created achievement graphics for Steam integration!

Other Projects

I've also done texturing and illustration support for 3D models on various other projects.

3D

under construction! Here's some cool renders in the interim :)